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Christabel Lum Oct 27, 2015 12:00:00 AM 2 min read

Top eLearning and LMS Statistics For 2016

As disruptive technology continues to emerge, mobile applications and LMS software will continue to change and personalise learning experiences for everyone across the board. Better yet, it could even improve results for corporations or training organisations that implement it well.

See our infographic on must-know eLearning and LMS Statistics for 2016!

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The Value of eLearning

The explosive growth of eLearning in recent years -- coupled with the continuity of technology and software development -- presents a huge opportunity for learners and trainers alike to attain both professional and personal milestones in their education journey.

  • eLearning today is worth $91,000,000,000, and is expected to grow by at least 20% from now till 2017 (Roland Berger, 2014).

  • The Learning Management System (LMS) -- defined as software that facilitates eLearning processes and methods -- is expected to be worth over $7.83 billion in 2018 (MarketsandMarkets).

The strong investor confidence and significant growth rates point towards greater developments for the scene. It also indicates an increased value placed on collaboration and engagement, which are part of the foundations of Learning Relationship Management. 

Corporate eLearning

  • Corporate learning is estimated to grow 13% per year from now till 2017, and at least 3,000 companies in Europe are part of the eLearning industry. Industry experts also estimate that 42 billion was spent on corporate eLearning alone in 2011 (Roland Berger, 2014).

The need for corporate eLearning and blended approaches

  • 74% of companies have implemented a LMS and online learning experiences (including video broadcasts and webcasts, and 18% of companies use mobile apps for corporate learning (2014 Training Industry Report).

  • In 2000, 70% of Fortune 500 companies acknowledged that business growth was impeded by a lack of trained employees (WR Hambrecht + Co, 2000). In 2015, another poll revealed that 34% of Fortune 500 CEOs still find that the biggest challenge.

Online or computer-based technology -- with no instructor -- was used to deliver 28.5% of training hours (2014 Training Industry Report).

Application in higher education

  • eLearning helps improve knowledge retention by 25% to 60% (WR Hambrecht + Co, 2000)

  • At least 4.6 million students are already taking classes online, but by 2019, 50% of all classes will be held online (Velsoft, 2012).

In a study by Bradford Networks (2013), 72.5% of personal devices were used for class assignments, and 52.1% of these devices were used as part of classroom learning, suggesting "a new era in education where participants use their personal mobile devices to enable new ways of learning, teaching, and collaborating."

Building A Mobile Presence

eLearning and non-traditional learning methods hinge on tech megatrends, so including Mobile Trends in your eLearning strategy is essential. Here's why:

  • A mobile app could improve results by up to 31%, and students who engaged with the app were more motivated to complete the lessons via mobile instead of good old textbooks and workbooks.

  • It's difficult to say if the technological shift in higher education will be just as astounding if not better, but it's safe to say yes: Adults in the U.S. spend 51% of their digital media time on their mobile phones, giving the small silver screens a 7-44% lead over all other forms like desktops and other connected devices (Kleiner Perkins Caufield Byers, 2015).

  • Another study by Nielsen (2014) revealed that 89% of media time goes to mobile apps.

Learn how to get your eLearning strategy started --> How To Set Up Your eLearning Portal/10 Tips To Kickstart Your eLearning Strategy With Security

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Christabel Lum

Christabel is a Digital Marketing Executive at Wisenet. Content marketing, inbound marketing, and website development, and education technology are her latest adventures, because they make a fab combination of her favourite things: building things from scratch and writing.

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